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Author Topic: Anope 1.8.5 Almost Ready ... Need lots of user feedback!  (Read 15561 times)

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Josh

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #25 on: September 05, 2010, 10:53:54 PM »

Thanks, will do right away.
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Josh

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #26 on: September 05, 2010, 11:24:01 PM »

It seems to work now, thank you :)
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Han`

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #27 on: September 11, 2010, 01:36:58 AM »

Anope-1.8.4-git (3035) global.services UnrealIRCd 3.2.x - M (enc_old) -- build #1, compiled Sep 11 2010 02:02:07


install without any problems on test- and mainnet
no problems with third modules

Greets Han`                                                
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Charles Kingsley

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #28 on: September 11, 2010, 11:12:55 AM »

Released.
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Taylor

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #29 on: September 11, 2010, 11:51:08 AM »

Updated to it before you even made this post :P
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Josh

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #30 on: September 12, 2010, 08:40:35 PM »

That's great! Installing 1.8.5 on my network now. I am also updating to the latest git on my test server. Once I migrated my ircds, I will change it to start testing 1.9! Can't wait.
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Charles Kingsley

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #31 on: September 12, 2010, 08:42:14 PM »

Good man josh, thanks :)
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Josh

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Re: Anope 1.8.5 Almost Ready ... Need lots of user feedback!
« Reply #32 on: September 29, 2010, 08:53:36 PM »

I don't know if it is a bug or not, but it seems that anope does not enforce channel modes correctly if certain modes are MLOCK with the inspircd 20 module. I am not sure what is the problem yet, so I have not reported it yet.


The bug causes an empty channel to not set modes (or not all of them), or will allow mode changes (aka add modes that are locked at "-" or remove modes that are locked at "+").

However if services are restarted and someone is present in the channel, the enforce will trigger. I will dig more into it and come back on this. Thanks for the read :)

EDIT: The cause is not related to the +O or +A channel modes when they are locked (as previously thought) and not related to the unreal to inspircd module switch (I've created new channels and they seem to have the same problem).

« Last Edit: September 29, 2010, 09:01:44 PM by Josh »
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