just back from a 2 weeks holiday so have some stuff to catch up atm...
firtsly, SNU, the !level and !levels are basically identical triggers. Though the help does not reference to it, !level, is currently just a synonym for !levels....
luismagar, i have no idea what your problem might be. Though i have not tested it for windows, i would expect more bugreports if something was wrong with the windows .dll. Make sure that when updating, you downloaded the latest version of my module and that the version the .dll was made for matches your anope version.
paulmer2003: yes i have implemented a mute command and it is already differently implemented depending on the ircd anope works with. I simply wasn't aware charybdis had a mute mode (never used it). On most ircds !mute currently bans and devoices the target, which should - on most ircds - also mute him while on unrealircd it uses the "+b ~q:<target>" syntax. I ll take a look at the +q mode...
as for the invite command, as SNU and jobe indicated, the fantasy commands always refer to the channel the command is given in...
and thx for noting the typo.. it ll be corrected in the next release.
if this is all the bugs that are left i m quite happy with this release after all