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Author Topic: SVSHOLD weirdness  (Read 2142 times)

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SVSHOLD weirdness
« on: March 24, 2008, 06:13:24 AM »

I don't know if this is a bug or not, but after turning on SVSHOLD and a netsplit occurs, some users can't change back to their original nicknames.

The server/services puts a SVSHOLD on it, and I don't know how to remove it??

(Unreal3.2.7 / Anope1.7.21)

So to work around it I added them to the OS SQLINE list and then removed and it seems to remove the SVSHOLD..

Can someone explain exactly how SVSHOLD works and how it expires?

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« Reply #1 on: March 24, 2008, 10:59:16 AM »

With Unreal, Anope will set a timed SVSHOLD for the duration of NSReleaseTimeout in which case it should automaticlly expire unless services removes it before then.
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