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Author Topic: Another Dilemma,  (Read 3170 times)

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renalpha

  • Guest
Another Dilemma,
« on: January 20, 2007, 12:54:31 PM »

Good day to you,
i have been working yesterday to get your program anope working,

Versions
anope: 1.7
unrealircd: 3.2
almost it will but iget this error..

[Jan 20 13:51:56 2007] Loading IRCD Protocol Module: [unreal32]
[Jan 20 13:51:56 2007] status:
  • [Module, Okay - No Error]
  • [Jan 20 13:51:56 2007] Loading Encryption Module:
[enc_none]
[Jan 20 13:51:56 2007] status:
  • [Module, Okay - No Error]
  • [Jan 20 13:51:56 2007] Launching Anope into the background
    [Jan 20 13:51:56 2007] Anope 1.7.18 (1214) (ircd protocol: UnrealIRCd 3.2+) starting up
    [Jan 20 13:51:57 2007] ms_rsend requested unload...
    [Jan 20 13:51:57 2007] debug: trying to load core module
[ms_rsend]
[Jan 20 13:51:57 2007] debug: status: [6][Module Error, Error during load time or module returned MOD_STOP]
[Jan 20 13:51:58 2007] Databases loaded
[Jan 20 13:51:58 2007] Info: Reflecting database records.
[Jan 20 13:51:59 2007] FATAL: Can't connect to server: No such file or directory

My config is like this
Services.conf
Code: [Select]
RemoteServer    127.0.0.1 8076 "thispass"
# ServerName <name>  [REQUIRED]
#     Specifies the IRC server name which Services should use.  May be
#     overridden by the -name command-line option.

ServerName  "services.Renz0r.com"

# ServerDesc <text>  [REQUIRED]
#     Specifies the text which should appear as the server's information in
#     /whois and similar queries.  May be overridden by the -desc
#     command-line option.

ServerDesc  "Renz0r services irc network"

# ServiceUser <usermask>  [REQUIRED]
#     Specifies the user@host mask which should be used by the Services
#     pseudoclients.  May be overridden by the -user and -host command-line
#     options.

ServiceUser "helpdesk@renz0r.com"


Now in my unrealircd.conf
link block


Code: [Select]

*/

/*
opties:
OUD | NIEUW
S ssl
Z zip
N/A autoconnect
N/A quarantine
N/A nodnscache
*/


link services.renz0r.com
{
username *;
hostname *;
bind-ip *;
port 8076;
hub             *;
password-connect "thispass";
password-receive "thispass";
class           servers;
options {
};
};

ulines {
    services.renz0r.com;
};
/*
 *
 * NIEUW: ulines {}
 * OUD: U:Line
 * U:Lines geven servers meer macht/commando's. Gebruik het alleen voor
 * services en stats, en NOOIT voor normale UnrealIRCd servers!
 * De syntax is als volgt:
 * ulines {
 * (server to uline);
 * (server to uline);
 *  [etc]
 * };
*/
ulines {
services.renz0r.com;
stats.renz0r.com;
};
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renalpha

  • Guest
(No subject)
« Reply #1 on: January 21, 2007, 12:54:47 PM »

help?
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heinz

  • Guest
(No subject)
« Reply #2 on: January 21, 2007, 01:12:42 PM »

You don't need to "bump" your topic. It's pointless and rude. Someone will be along to help you when they have some time to spare.
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renalpha

  • Guest
(No subject)
« Reply #3 on: January 21, 2007, 02:16:10 PM »

nvm got it working,itsnot rude its just to get it on first page to get help earlyer then ppl who post after me...
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katsklaw

  • Guest
(No subject)
« Reply #4 on: January 21, 2007, 03:58:08 PM »

Quote
Originally posted by renalpha
nvm got it working,itsnot rude its just to get it on first page to get help earlyer then ppl who post after me...


Yes it is rude, and it wastes your time as well as our resources. Every time you post anything it is stored on our system and if everyone did it, it would fill up the db with sillyness. Perhaps it's not rude to you as a person, however with more than half a trillion webpages on the internet, we are talking about more than just you. Please refer to: Netiquette and become educated. Shall I quote? Thread bumping is commonly considered a breach of netiquette and some moderated forums forbid it. Users may get around that by posting what is ostensibly a genuine reply. Sometimes this will mockingly contain the word "bump" in it, such as "Wandering the forum, he bumps into this thread...", or be a trivial question or response such as "Anyone?".

Secondly, people WILL see it because new threads are marked as new and people will have to read it  to mark it as read, just like your email client does. I'm sorry no one got to your post as fast as you would have liked, but again, we deal with more than just you.

Third, there is no rule that says we *must* help people from oldest to newest threads. If an easy problem vs a problem that requires a bit of research arises, the easier problem is likely to get answered first.
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