when i add a szline in my server it adds a global zline. after that if i remove the gzline and after that if a user matches that ip connect; services don't kill the user. services forget to re add gzline to the unreal. it is a big problem. i had a lot of ip blocks in my szline list. but i restarted my server and i must add them again. remove and add.
i checked it in the akill. i saw there is no problem with akill. akill list successfully working. when u del the gline after add akill. if a user connect matches, services re add the gline and ban the user. the coders, please fix the szline problem.
i have tested it in 1.7.14. if any changes happened in 1.7.x future versions, sorry for this post. if there isn't any fix about this problem please fix. thank you. good works.