Anope IRC Services

Anope Support => 1.8.x/1.7.x Support (Read Only) => Topic started by: Equinox on August 01, 2007, 03:51:09 AM

Title: Problem with services i cant work out
Post by: Equinox on August 01, 2007, 03:51:09 AM
[03:42:48] * Now talking in #Lobby
[03:42:48] * ChanServ sets mode: +ntr
[03:42:48] * ChanServ changes topic to ''
[03:42:48] * services.*********** sets mode: -ntr
[03:42:48] * services.*********** sets mode: -o TheQuartex
[03:42:48] * Sapphire (Sapphire@***********) has joined #Lobby
[03:42:48] * Sapphire sets mode: +ao Sapphire Sapphire
[03:42:48] * Sapphire sets mode: +q TheQuartex

why dose this keep happen???

i am running it on windows xp pro sp2
Title:
Post by: T-rexke on August 01, 2007, 11:58:54 AM
put this in your ircd conf

Code: [Select]
set {  
timesynch {
 enabled yes;
 server 127.0.0.1;
 timeout 3;
};
};
then restart the ircd + Services
Title:
Post by: ben on August 01, 2007, 07:57:59 PM
T-rexke, would that also fix the problem here? http://forum.anope.org/viewthread.php?tid=1595
Title:
Post by: katsklaw on August 02, 2007, 12:09:22 AM
That can actualy CAUSE problems. This is because then Unreal is running on an totaly different time than Anope is. The proper solution is to install an NTP client on the SYSTEM so all applications can use the same time source .. in this case, the system clock.

you should disable Unreal's timesync and install a NTP client.

Take your pick: HERE (http://www.google.com/search?q=freeware+ntp+client&rls=com.microsoft:en-us&ie=UTF-8&oe=UTF-8&startIndex=&startPage=1)

[Edited on 1-8-2007 by katsklaw]
Title:
Post by: T-rexke on August 02, 2007, 12:34:47 PM
katsklaw in my case it solved the problem when i did that cause i had that problem to in the past
Title:
Post by: katsklaw on August 02, 2007, 10:17:47 PM
Quote
Originally posted by T-rexke
katsklaw in my case it solved the problem when i did that cause i had that problem to in the past


It may appear fixed now, however your Unreal3.2 is running on it's own time and Anope is running on system time. Eventually they will be different. when they become different you will likely see this issue again.

I'm not saying enabling unreal's ntp wouldn't work, I'm saying that it's not the best solution. Why not take the steps and fix it properly? ntpclients are free.