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Protecting An Oper From being GLined off of an IRC server
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Topic: Protecting An Oper From being GLined off of an IRC server (Read 7033 times)
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topdog
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Protecting An Oper From being GLined off of an IRC server
«
on:
May 27, 2006, 03:46:55 PM »
Hi,
I have a question. I'm running UnReal 2.3.4, and I was wondering is there a block in unrealircd.conf that would define that an oper is protected from becoming glined?
[Edited on 27-5-2006 by topdog]
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katsklaw
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Reply #1 on:
May 27, 2006, 04:31:14 PM »
Completely the wrong place to ask .. Try the Unreal forum!
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Jobe
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Reply #2 on:
May 27, 2006, 05:29:44 PM »
Or just to for quicker reference try
http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#tklexceptionblock
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ZøMßîê
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Reply #3 on:
June 30, 2006, 06:27:46 PM »
Like katsklaw saids, it's the wrong place, but any way, you can use an exception in your unreal conf, i dont post it here, coz this is not the right place, go to unreal Forums...:r
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n00bie
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Reply #4 on:
July 03, 2006, 10:38:42 AM »
Quote
topdog wrote:
....I'm running UnReal 2.3.4.....
heh .. cool
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I am always doing things that which I cannot do, in order that I may learn how to do it.
Charles Kingsley
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Reply #5 on:
July 10, 2006, 08:34:55 AM »
n00bie, you are starting to annoy me by digging up old posts with little to no input. Unlike sirc, I will ban you.
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