well.. I said: "Does it matter AS LONG AS ALL SERVERS HAVE THE SAME TIME" and you say "It matters, because all servers have to have the same time"... may I ask why you negate my statement and repeat it afterwards?
Anyways, today I had to use /operserv TSSYNC around 3 times till it worked, and still, sometimes, the service server removes all modes on join (only once in 7 joins instead of 5 times in 7 joins as before, but it still happens
).
And still noone was able to tell me satisfiely how the clocks of UnrealIRCd and Anope can be different if they run on the same machine.