Hello. I'm currently using the latest build of anope for win32 (I've tried both the precompiled binary and compiled myself...), and at first it was great. Wasn't using much cpu, maybe 2 or 3 percent peak. Then, all hell broke loose. It now will use no less than 60% of my cpu at any given time, and usually idles closer to 80%. On top of this, it's incredibly sluggish. It has 10-20 second delay times, sometimes more (everything is on localmachine, as well). I'm at a loss as to the cause at the moment; if anyone has any ideas it would be greatly appreciated. I will furnish any information you need.
OS: Windows XP Professional w/SP2
Compiler: Visual Studio 2005
IRCd: Latest Unreal build.
Processor: AMD Athlon XP 2600+ @1.91GHz
RAM: 512MB
Idle CPU Usage: 0-4% (subjective)
Thank you.
~Ether
[Edited on 24-12-2006 by VolTekka]