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Author Topic: Anope 1.7.14 and UnrealIRCd's "local" channels  (Read 6663 times)

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Anope 1.7.14 and UnrealIRCd's "local" channels
« on: March 28, 2006, 04:26:39 PM »

In the chanelog on sourceforge for anope 17.14, there is a fix to prevent registration of UnrealIRCd's "local" channels. But i didn't knew that there exitst local channels on unreal. can you tell me how to create them?


Trystan Scott Lee

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« Reply #1 on: March 28, 2006, 08:12:07 PM »

Unreal local channels are like so #channel:servername.tld

I won't get into the techincal details of how it is supposed to work
my God my tourniquet, return to me salvation
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