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Anope Support => 2.0.x/1.9.x Support => Topic started by: Uli on March 22, 2014, 03:57:41 PM
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Hi,
Trying to make RC4 run on latests Unreal3.2 on windows.
Error log :
Attempting to connect to uplink #1 127.0.0.01:7000
Successfully connected to uplink #1 127.0.0.1:7000
Unable to connect to any uplink
????
So which is it ? Successfully unable ? :)
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What does the actual log file say?
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Attempting to connect to uplink #1 127.0.0.01:7000
127.0.0.01 does not excist it should be 127.0.0.1
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Attempting to connect to uplink #1 127.0.0.01:7000
127.0.0.01 does not excist it should be 127.0.0.1
That really shouldn't matter since it converts the exact same binary address. The 0 is simple short for 000 so 127.000.000.001 is the same as 127.0.0.1. IPv6 truncates too.
scott@atlantis:~$ ping 127.000.000.001
PING 127.000.000.001 (127.0.0.1) 56(84) bytes of data.
64 bytes from 127.0.0.1: icmp_req=1 ttl=64 time=0.042 ms
64 bytes from 127.0.0.1: icmp_req=2 ttl=64 time=0.030 ms
64 bytes from 127.0.0.1: icmp_req=3 ttl=64 time=0.031 ms
^C
--- 127.000.000.001 ping statistics ---
3 packets transmitted, 3 received, 0% packet loss, time 1998ms
rtt min/avg/max/mdev = 0.030/0.034/0.042/0.007 ms
scott@atlantis:~$
Notice how ping truncates the long address? Then it replies.