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Anope.org => General Chat => Topic started by: topdog on May 27, 2006, 03:46:55 PM

Title: Protecting An Oper From being GLined off of an IRC server
Post by: topdog on May 27, 2006, 03:46:55 PM
Hi,

I have a question. I'm running UnReal 2.3.4, and I was wondering is there a block in unrealircd.conf that would define that an oper is protected from becoming glined?

[Edited on 27-5-2006 by topdog]
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Post by: katsklaw on May 27, 2006, 04:31:14 PM
Completely the wrong place to ask .. Try the Unreal forum!
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Post by: Jobe on May 27, 2006, 05:29:44 PM
Or just to for quicker reference try http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#tklexceptionblock
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Post by: ZøMßîê on June 30, 2006, 06:27:46 PM
Like katsklaw saids, it's the wrong place, but any way, you can use an exception in your unreal conf, i dont post it here, coz this is not the right place, go to unreal Forums...:r
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Post by: n00bie on July 03, 2006, 10:38:42 AM
Quote
topdog wrote:
....I'm running UnReal 2.3.4.....


heh .. cool :P
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Post by: Charles Kingsley on July 10, 2006, 08:34:55 AM
n00bie, you are starting to annoy me by digging up old posts with little to no input. Unlike sirc, I will ban you.