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Author Topic: Protecting An Oper From being GLined off of an IRC server  (Read 7465 times)

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topdog

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Protecting An Oper From being GLined off of an IRC server
« on: May 27, 2006, 03:46:55 PM »

Hi,

I have a question. I'm running UnReal 2.3.4, and I was wondering is there a block in unrealircd.conf that would define that an oper is protected from becoming glined?

[Edited on 27-5-2006 by topdog]
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katsklaw

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« Reply #1 on: May 27, 2006, 04:31:14 PM »

Completely the wrong place to ask .. Try the Unreal forum!
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Jobe

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« Reply #2 on: May 27, 2006, 05:29:44 PM »

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ZøMßîê

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« Reply #3 on: June 30, 2006, 06:27:46 PM »

Like katsklaw saids, it's the wrong place, but any way, you can use an exception in your unreal conf, i dont post it here, coz this is not the right place, go to unreal Forums...:r
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n00bie

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« Reply #4 on: July 03, 2006, 10:38:42 AM »

Quote
topdog wrote:
....I'm running UnReal 2.3.4.....


heh .. cool :P
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I am always doing things that which I cannot do, in order that I may learn how to do it.

Charles Kingsley

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« Reply #5 on: July 10, 2006, 08:34:55 AM »

n00bie, you are starting to annoy me by digging up old posts with little to no input. Unlike sirc, I will ban you.
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