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Author Topic: cs_inhabitregistered & fantasy module -=(FINAL BETA! - Current Version: 1.0 (RC2))=-  (Read 64462 times)

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dydo

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« Reply #25 on: May 21, 2006, 04:59:47 PM »

well tell me when u get the new version out.
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Tom65789

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« Reply #26 on: May 21, 2006, 05:37:20 PM »

should be out by tomorrow as i've had a few problems with my computer so i had to put it on hold unfortunately. check for it tomorrow

Tom65789

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« Reply #27 on: May 21, 2006, 08:36:22 PM »

ok 0.9 is done and !mute should work as well as everything else with some help from Trystan so thanks for the help :D 1.0 will be the Final Beta and look in the Version history of whats to come. also if you want anything adding just say in this thread and i will see if i can or not.

paul

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« Reply #28 on: May 22, 2006, 07:26:39 PM »

Problems I've noticed (which is kinda big)

!kick can be used by anyone. ^^

Otherwise love the system

[Edited on 22-5-2006 by paul]
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Tom65789

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« Reply #29 on: May 22, 2006, 10:06:26 PM »

hmm which version you using? and is this from just normal user up to ops and above?

Tom65789

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« Reply #30 on: May 22, 2006, 11:35:47 PM »

yes i see what this problem was but i have fixed it in 1.0 (RC1) so check back here tomorrow for it because i should have the final code ready by tomorrow :D Last chance for requests btw :P

paul

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« Reply #31 on: May 23, 2006, 02:09:47 AM »

Woo hoo! Nope I got no requests i like it ^^
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Tom65789

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« Reply #32 on: May 23, 2006, 11:38:59 PM »

ok im just fixing the !info K and !info B functions and checking the code and should be up by tomorrow

SpaceDoG

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« Reply #33 on: May 25, 2006, 11:34:22 PM »

Ok now my question is, is there a way to turn fantasy off for channels or make it so you can only use the commands if you have access in that room? IE a room with 60+ people in it you don't want everyone doing !help in there. It would be nice if the channel founder could set it so that only people on the access list can use the commands otherwise the channel will be spammed with people futzin around in there.

[Edited on 25-5-2006 by SpaceDoG]
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SpaceDoG

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« Reply #34 on: May 26, 2006, 12:42:04 AM »

[May 25 18:29:54 2006] PANIC! buffer = :Jam|RoundBlows PRIVMSG #pwnin :!kb drach
e
[May 25 18:29:55 2006] PANIC! buffer = :Jam|RoundBlows PRIVMSG #pwnin :!kb drach
e


Dunno what happened but I'm on Unreal3.2.4 dev version with anope 1.7.14.
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SpaceDoG

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« Reply #35 on: May 26, 2006, 01:38:33 AM »

*** glibc detected *** ./services: munmap_chunk(): invalid pointer: 0x0805df15 ***
======= Backtrace: =========
/lib/libc.so.6(__libc_free+0x14a)[0x9e9dde]
/home/spacedog/servers/services/modules/runtime/cs_fantasy_full.so.t55v18(do_cs_fantasy+0x2c87)[0xb7cbcb47]
/home/spacedog/servers/services/modules/runtime/cs_fantasy_full.so.t55v18(my_csprivmsg+0x7e)[0xb7cbeede]
./services(process+0x16f)[0x808202f]
./services(main+0x1c5)[0x8070f35]
/lib/libc.so.6(__libc_start_main+0xc6)[0x99c7ce]
./services[0x80550f1]
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Dave Robson

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« Reply #36 on: May 26, 2006, 07:28:26 AM »

Quote
Originally posted by SpaceDoG
Ok now my question is, is there a way to turn fantasy off for channels or make it so you can only use the commands if you have access in that room? IE a room with 60+ people in it you don't want everyone doing !help in there. It would be nice if the channel founder could set it so that only people on the access list can use the commands otherwise the channel will be spammed with people futzin around in there.

[Edited on 25-5-2006 by SpaceDoG]


Just a suggestion, maybe you could respect the access level for "fantasy" just like botserv does?
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Tom65789

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« Reply #37 on: May 26, 2006, 10:33:20 AM »

yeah i know about the !kb issue and it is fixed in 1.0 and i might do some access restrictions if i can be bothered. but im at work so i cant do anything atm

SpaceDoG

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« Reply #38 on: May 26, 2006, 12:25:06 PM »

When is 1.0 expected to be released?
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Tom65789

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« Reply #39 on: May 26, 2006, 01:13:04 PM »

when its ready? depends on how much time i get.

SpaceDoG

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« Reply #40 on: May 26, 2006, 01:35:21 PM »

Awe I was hoping to use it too but with the kb crash i can't use it on my network unless there is a way I can disable that chunk of code or something...
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Tom65789

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« Reply #41 on: May 26, 2006, 05:49:04 PM »

ill try and get it out today but no promises

SpaceDoG

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« Reply #42 on: May 26, 2006, 06:05:54 PM »

Wooo hooo ^.^ You r0x0r my s0x0rz Tom ;-) Great module all in all though
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Tom65789

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« Reply #43 on: May 26, 2006, 11:37:02 PM »

well i kinda got round to doing some but im not gonna get it out tonight but probably will have tomorrow morning.

dydo

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« Reply #44 on: May 27, 2006, 03:27:49 PM »

i think we could use !op for opers to op themselves. and !halfop, !voice, !devoice, !owner,! deowner, !deop, !dehalfop, etc...
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Tom65789

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« Reply #45 on: May 27, 2006, 09:16:18 PM »

thats what !up and !down are for :)

SpaceDoG

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« Reply #46 on: May 31, 2006, 02:22:36 PM »

Quick question Tom... can we get a status update? ;-)
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Tom65789

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« Reply #47 on: May 31, 2006, 02:34:44 PM »

yer been real busy so havent touched it in a while just needs a small tweak then it will be up

owine

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« Reply #48 on: June 01, 2006, 09:26:18 PM »

hmm... just installed this and changed the InhabitModes in the conf file to just +o but it still set +qao when it joined the channel. is this compatable with cs_accessfounder?
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Tom65789

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« Reply #49 on: June 01, 2006, 10:17:31 PM »

you sure. check the logs on load and see what results are given
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