An alternative, that wouldnt require you to sit there and sned an /os svsnolag every time to bot reconnects is have the bot /oper
Erm, if you had read my post, you would have discovered me to say this:
Possible solutions are 1) making the bot oper (no way!) or 2) using [...]
if all that is happening is the bot is being killed for exceeding sendQ/recvQ
No, this is not happening. I don't recall mentioning this.
Additionally there is information about already implemented NOFAKELAG in that bug report you pointed us to
I am aware, as I mentioned in a previous posting.
Which appears to add the /svsnolag and /svs2nolag commands
Yes, I know. This is what I am using, as I said in my first few postings. However, unreal requires these commands to come from a ulined server, which is why I am resorting to using /os raw, which is why I am requesting a module/command/whatever so I don't
have to resort to /os raw, as I already said in an earlier post.
Which tells me you didn't even read all of the bug report. ;P~
I wish you people would stop accusing me of not reading something when you yourself aren't even reading my posts properly. I did read the bug report. I read pretty much everything I could find on this subject. I may however not have understood it completely, still being relatively new to the subject. Surely this is not too difficult to understand?
At any rate, I know of alternatives now and I also know this feature won't exist in anope. I think that completes my search. Thanks for your time.