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 91 
 on: December 20, 2021, 05:59:28 AM 
Started by Luc Mccarragher - Last post by Luc Mccarragher
How to remove a Permanent Channel when the user never come back, Channel Empty
can not found any Command to remove !



 92 
 on: December 20, 2021, 02:37:50 AM 
Started by Luc Mccarragher - Last post by Luc Mccarragher
Hi ,  About user bot in the channel     &Chanserv
can it s be remove , i use a bot , when a user log it start , and the Presence of the &Chanserv make the boot Work all the time
that why i wana remove it ? , it is ok , how to do this ?



 93 
 on: December 17, 2021, 03:41:06 PM 
Started by Samu - Last post by Lord255
this is why i mentioned the +P channel flag. :)
(though i don't really understand why do you need a bot to an empty channel. :D - to see the channel in /list .. duh.. waste to see user less channels. :D thought look for channel mode +P)


-----
hint from a fellow person (Koragg):
/cs set persist #channel on <- this is what you are looking for. :)
( but don't forget to look on the +P channel mode. :) )

 94 
 on: December 17, 2021, 03:36:06 PM 
Started by Samu - Last post by Samu
Remember that you can create bots and assign them with the botserv assign command but the bot enters the channel when there is at least one user.
That type of module inserted it statically even with 0 users. ;D

 95 
 on: December 17, 2021, 02:30:19 PM 
Started by Samu - Last post by Lord255
hello.
thanks for the details. :)

for such things, ircd's having the channel mode +P and anope has BotServ - which trough you can assign different bots to the channels. :)
so no need for the extra module, everything is built in what you looking for in the new and stable versions. :)

 96 
 on: December 17, 2021, 02:24:18 PM 
Started by Samu - Last post by Samu
Hi Lord255 and thanks for the reply.
The module for anope "os_staychan.c" allowed to PERMANENTLY insert a static bot within a channel while maintaining its channel settings and making it appear in the channel list. If you need to view it, I still have it and changing the name I created some. Thank you, see you soon.
P.S. It was a module for anope.

 97 
 on: December 16, 2021, 04:01:24 PM 
Started by Samu - Last post by Lord255
hello.
first of all, are we talking about a module for anope, or for ircd?

asking because of "as it is no longer possible to install Unreal3.2.7."

secondly, unreal 3.* is outdated, there is no support for that.

----
i am not familiar with os_staychan.c; didn't even find it on the modules page.
based on it's name, i could guess, but i really don't want to, so could you please describe what it does?
perhaps there are already such features in the latest version of anope / unreal.

 98 
 on: December 16, 2021, 09:53:08 AM 
Started by Samu - Last post by Samu
Goodmorning everyone.
Sorry for the question.
There is the possibility of being able to load or convert a .c module into the recent .cpp.?
I would like to use the old os_staychan.c module as it is no longer possible to install Unreal3.2.7.
Thanks to those who will answer and sorry for my bad english ::) ::) ::)

 99 
 on: November 13, 2021, 12:01:04 AM 
Started by Gary - Last post by Gary
If someone can help to rewrite the module os_netstaff for Anope 2.* and Unreal 5.2.* it will be very usefull and helpfull thnx in advance

https://modules.anope.org/index.php?page=view&id=98

 100 
 on: November 12, 2021, 11:59:46 PM 
Started by Albasoul - Last post by Gary
If anyone can rewrite the module os_netstaff for anope 2.* and unreal 5.2.* to work

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