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Author Topic: problems with unreal-irc and anope (channel modes)  (Read 3440 times)

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Lord_Unsu

  • Guest
problems with unreal-irc and anope (channel modes)
« on: March 26, 2008, 08:40:44 PM »

ok, I have the same problem as already discussed in services sets modes -ntr (or at least I think so)

I have some Channels with assigned bots, but when the first user joins, chanserv sets the right channel modes and after that the server undoes it.

[20:53]   [INFO]   Channel view for “#test” opened.
[20:53]   -->|   YOU (Lord_Unsu) have joined #test
[20:53]   =-=   Mode #test +ntG by irc.ageoffear.de
[20:53]   =-=   Mode #test +r by ChanServ
[20:53]   =-=   ChanServ has changed the topic to “”
[20:53]   =-=   Mode #test -ntrG by services.ageoffear.de
[20:53]   =-=   Mode #test -o Lord_Unsu by services.ageoffear.de
[20:53]   -->|   ChanProtector (protector@127.0.0.1) has joined #test
[20:53]   =-=   Mode #test +ao ChanProtector ChanProtector by ChanProtector
[20:53]   =-=   Mode #test +q Lord_Unsu by ChanProtector


As mentioned before I've read the thread "services sets mode -ntr", but I still have some questions.

I've also read the thread: Services is -r a channel

and i've configured my unreal with the set::timesync::server = localhost option

So, I've understand the first thread in that way, that the anope services use the system time as time measurement.

But my whole irc-system includes only one unreal-irc daemon and the anope-services, both running on the same physical server.

So, after the unreal synchronization with the localhost, how is it possible, that there is still a difference?

And what have i to do to fix that problem? (I found no download option of the os_tssync and at the moment I don't really see what ntp could change.

[Edited on 26-3-2008 by Lord_Unsu]
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katsklaw

  • Guest
(No subject)
« Reply #1 on: March 27, 2008, 02:34:39 AM »

setting unreals server to localhost does nothing unless you are running an NTPd, which you are not likely doing. The best thing to do is completely disable Unreals timesych option all together, this will make unreal get it's time from your system clock just like Anope does and not try to find a time server on localhost.
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Lord_Unsu

  • Guest
(No subject)
« Reply #2 on: March 27, 2008, 12:22:46 PM »

ok, thx, but  that were my settings before I've enabled unreal's timesync, while trying to get rid of the problem.

I've tried it once more, just to be sure and.....the problem still exists.

So any other ideas?
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katsklaw

  • Guest
(No subject)
« Reply #3 on: March 27, 2008, 08:22:00 PM »

Unreals timesync is enabled by default so you need to disable it in the config file.
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Lord_Unsu

  • Guest
(No subject)
« Reply #4 on: March 27, 2008, 08:49:35 PM »

ah ok, sry, I missed that, thx I will try it.

hmmm, ok I've dissabled the timesync and restarted the unreal-daemon and anope services....it doesn't make any differences....it still clears all channelmodes

[Edited on 28-3-2008 by Lord_Unsu]
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