(subject posted on unrealircd forum too)
Hello there,
I've a trouble I can't really understand, and I don't know if it comes from Anope (1.8.7) or Unreal (3.2.10). I had the same trouble when I was using Unreal 3.2.9.
My network is made with 2 Unreal (same version, no time offset) and Anope.
When an user take a registered nick (RNICK) and doesn't identify himself, he's forced to have another nick (GuestXXXX) after 20s (setting is "kill quick"). But it seems to work on only one of my server (the one where the user is connected), on the other there's no change, I always see RNICK. But he doesn't do anything
And when the renamed user speaks, he's killed (nick collision with the old nick).
After this kill, RNICK is always here, only on the second server.
Anyone of you have any idea about this trouble ?