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Author Topic: autojoin all users  (Read 8656 times)

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badboy

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autojoin all users
« on: June 14, 2008, 03:16:46 AM »

how I add in anope autojoin all #brasil in ptlink.c or if to know another form somebody knows?
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Jan Milants

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« Reply #1 on: June 14, 2008, 10:51:46 AM »

anope does not have an autojoin option. and i don't think there s a module that does this...
most modern ircds support this, though i have my doubts about ptlink...
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katsklaw

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« Reply #2 on: June 14, 2008, 01:00:03 PM »

I have a paid module that is available for $20 USD that will do this.

This module would have been released for free, except I have to have some form or compensation for bypassing my morals since I hate networks that have forced join.
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Swampy

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« Reply #3 on: July 09, 2008, 08:29:17 AM »

If you use Unreal IRCd, There is an additional option you can add to the Unrealircd.conf, Find this block:

tld {
    mask    *@*;
    motd    "MOTD.txt";
    rules   "RULES.txt";
};

then change it to:

tld {
    mask    *@*;
    motd    "MOTD.txt";
    rules   "RULES.txt";
    channel "#brasil";
};

This is done by the IRCd itself, and it will force the user to join #brasil, This also happens before services can identify you, so make sure your channel is not +R (Registered Only Users)

Regards.
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katsklaw

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« Reply #4 on: July 09, 2008, 10:42:24 AM »

Quote
Originally posted by Swampy
If you use Unreal IRCd, There is an additional option you can add to the Unrealircd.conf, Find this block:

tld {
    mask    *@*;
    motd    "MOTD.txt";
    rules   "RULES.txt";
};

then change it to:

tld {
    mask    *@*;
    motd    "MOTD.txt";
    rules   "RULES.txt";
    channel "#brasil";
};

This is done by the IRCd itself, and it will force the user to join #brasil, This also happens before services can identify you, so make sure your channel is not +R (Registered Only Users)

Regards.


This user has clearly stated that they are not using Unreal or we would have already explored that option with them.
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Swampy

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« Reply #5 on: July 09, 2008, 01:09:01 PM »

Quote
Originally posted by katsklaw
This user has clearly stated that they are not using Unreal or we would have already explored that option with them.

Well if you care to explain where they mentioned what IRCd they used, because looking at thier original post:
Quote
Originally posted by badboy
how I add in anope autojoin all #brasil in ptlink.c or if to know another form somebody knows?

It does not mention what IRCd they are using, and I just offered the "Unreal IRCd" method, just incase.
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Jobe

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« Reply #6 on: July 09, 2008, 01:45:52 PM »

Quote
Originally posted by Swampy
Well if you care to explain where they mentioned what IRCd they used, because looking at thier original post:
Quote
Originally posted by badboy
how I add in anope autojoin all #brasil in ptlink.c or if to know another form somebody knows?

It does not mention what IRCd they are using, and I just offered the "Unreal IRCd" method, just incase.


You quoted them saying what IRCd they used (see the BOLD)
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Andrey

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Re: autojoin all users
« Reply #7 on: August 16, 2008, 11:10:52 PM »

ptlink have in main.dconf

# Define if you want users to join a given channel after connect
# NOTES:
#   Do not prefix channel names with the # symbol
#   You can specify multiple channels splitting them with ","
AutoJoinChan "channel"

PTlink6.19.6
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