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The noop mode
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Topic: The noop mode (Read 7845 times)
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EZEki3l
Guest
The noop mode
«
on:
September 03, 2006, 02:47:34 AM »
Hi
When I have tested the commande /os noop with anope 1.7.15 and unreal 3.2.5 but I have a little problem:
How can I remove this with /os revoke <server> if I have only one server on my network and just anope services ?
I think a restart of unreal resolve the problem but I don't like this.
Personnaly I'm use a module for unreal which can set uline for a client and I were uline on the network so I could remove the noop with the /svsnoop commande of unreal but I would to know if there are other methods to remove the noop
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Jan Milants
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«
Reply #1 on:
September 03, 2006, 10:26:08 AM »
i think you meant /os noop revoke <server> and for ways on how to undue it, the help clearly gives you the answer...
±OperServ± NOOP SET remove all O:lines of the given
±OperServ± server and kill all IRCops currently on it to
±OperServ± prevent them from
rehashing the server
(because this
±OperServ± would just cancel the effect).
so since you use unreal it s a simple ./unreal rehash in bash...
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Jobe
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«
Reply #2 on:
September 03, 2006, 11:40:19 AM »
Just to add to this rehashing the server
does not
undo the NOOP effect.
The only way to undo it other then "/msg OperServ noop revoke SERVER" is to restart the server using "./unreal restart"
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Dave Robson
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«
Reply #3 on:
September 03, 2006, 02:54:39 PM »
I cant think of a reason you would ever set noop on a 1 server network....
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root
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(No subject)
«
Reply #4 on:
September 17, 2006, 04:20:32 PM »
dear sir
i connect mind with this .... i just wanna use services command to set noop for my operator for awhile it can be even services admin ?
best regard
khchat.net
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katsklaw
Guest
(No subject)
«
Reply #5 on:
September 17, 2006, 04:46:45 PM »
/os noop affects servers .. not operators. If you want to suspend an oper then comment out their oline or remove them from the operserv access list.
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root
Guest
(No subject)
«
Reply #6 on:
September 20, 2006, 02:22:19 PM »
and 1 more think can i just suspend them from operator for awhile like we disable there oline .. but they still have status but they can not do anything what module for just a comment ?
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Charles Kingsley
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«
Reply #7 on:
September 20, 2006, 02:52:22 PM »
No, bad opers, remove oline.
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Dave Robson
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«
Reply #8 on:
September 20, 2006, 03:45:26 PM »
If its just one user, you can always akill them until you remove there o:line... - or as is more normal, remove the oline, then /kill them
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Charles Kingsley
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«
Reply #9 on:
September 20, 2006, 03:47:05 PM »
I think its a case of everyone has an oline so when fights kick off, nobody can be bothered to go remove the oline until the fight is over.
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