ok, I have the same problem as already discussed in
services sets modes -ntr (or at least I think so)
I have some Channels with assigned bots, but when the first user joins, chanserv sets the right channel modes and after that the server undoes it.
[20:53] [INFO] Channel view for “#test†opened.
[20:53] -->| YOU (Lord_Unsu) have joined #test
[20:53] =-= Mode #test +ntG by irc.ageoffear.de
[20:53] =-= Mode #test +r by ChanServ
[20:53] =-= ChanServ has changed the topic to “â€
[20:53] =-= Mode #test -ntrG by services.ageoffear.de
[20:53] =-= Mode #test -o Lord_Unsu by services.ageoffear.de
[20:53] -->| ChanProtector (
protector@127.0.0.1) has joined #test
[20:53] =-= Mode #test +ao ChanProtector ChanProtector by ChanProtector
[20:53] =-= Mode #test +q Lord_Unsu by ChanProtector
As mentioned before I've read the thread "services sets mode -ntr", but I still have some questions.
I've also read the thread:
Services is -r a channeland i've configured my unreal with the set::timesync::server = localhost option
So, I've understand the first thread in that way, that the anope services use the system time as time measurement.
But my whole irc-system includes only one unreal-irc daemon and the anope-services, both running on the same physical server.
So, after the unreal synchronization with the localhost, how is it possible, that there is still a difference?
And what have i to do to fix that problem? (I found no download option of the os_tssync and at the moment I don't really see what ntp could change.
[Edited on 26-3-2008 by Lord_Unsu]