I have a few channels on my Unreal IRC server (running Anope 1.7.21) that I want to keep private and keyed. They stay that way so long as someone stays logged into the channel but when there is no one in the channel they lose their keys and special modes.I tried fixing this by setting up the bot services and assigning them to the channels. While the bots seem to be working fine the same thing (losing modes/keys) still happens when the last person leaves the channel.)Any idea why this would occur and how to prevent it from happening? I've been working on this off and on for the past few weeks and nothing seems to help.
deny channel { channel "#*serv*"; reason "Administration Only!"; redirect "#chat-chan";};