if you are on windows, most modules come with a precompiled .dll
on*nix, simply follow the modules' install instructions if it has them, or the generic instructions in the documentation (docs/MODULES). there s an online version on the wiki too: http://anope.info/wiki/Modules:Usage:Compiling
i'm using shell. So as far i concern about compiling add on let say hideserv.c module :
1. cd Unreal3.2/src/modules
2. wget
http://www.ircdshells.com.ar/servicios/hideserver.tar.gz3. tar -zxvf hideserver.tar.gz;cd ../..
4. make custommodule MODULEFILE=hideserver
5. open unrealircd.conf, and then edit== loadmodule “src/modules/hideserver.so”;
sorry for many explaination.
So the scenario is my anope services is currently works how i'm going to add others modules like irc_vhostserv.c
Is it same step like unreal?
For ur info my ircd and services in separate folder
Ok.. what i understand from
http://anope.info/wiki/Modules:Usage:Compilingi can't compile irc_vhostserv.c