Anope IRC Services

Anope Development => Modules => Topic started by: unforsaken on December 17, 2006, 09:03:34 AM

Title: Question
Post by: unforsaken on December 17, 2006, 09:03:34 AM
If this seems to be a silly question or something that I should know please forgive me...I have a medical condition that prevents me from getting more than 1-2 hours of sleep a night so my mind is almost completely gone.  I've just setup unreal3.2 and anope 1.7 and I'm wondering if there is a way I can get chanserv to join a channel after its been registered.  Similar to what X/W/Z, etc.  I just want something that will be in the channel other then a standard bot, that some of the channel owners who haven't worked with /chanserv commands much can find a lil more peaceful.  Kinda the whole if I see him there I know it worked philosiphy.  I tried looking thru the configs and didn't see much to do this.  Please if someone can tell me if this can or can't be accomplished and if so how I would do it.  Thanx a bunch
Title:
Post by: Jan Milants on December 17, 2006, 11:13:11 AM
chanserv s not designed to idle in the registered channels and the only way to do it is with a module...

cs_inhabitregistered does this, but you should know that it s an old module and no longer maintained. it was written for 1.6 but may still work or it may not..... http://www.anope.org/modules/cs_inhabitregistered.c
note that if you use it your botserv bots will be parted from all channels and all botserv function will stop working (kicking on caps etc.., fantasy,....)
Title:
Post by: katsklaw on December 17, 2006, 03:26:03 PM
I use BotServ instead of ChanServ because BotServ can listen to public commands like !op, !voice, !kick ... etc..

What use is bs_autoassign, this places a BotServ bot into the channel as soon as it is registered. Then I also use bs_fantasy_ext that extends the public commands list and has a nifty help menu built in. The combination of these t2o modules makes it so some people won't need to provide a channel bot.

Set back to this combination is that BotServ bots dont keep the channel open, when the last person leaves .. so does the bot.
Title:
Post by: Tom65789 on December 17, 2006, 03:29:44 PM
i still have my module i wrote which builds the BotServ fantasy engine into ChanServ and has the cs_inhabitregistered built into it. Dunno what its like anymoer but ur welcome to try it

[Edited on 17-12-2006 by Tom65789]
Title:
Post by: BigBen on December 17, 2006, 03:44:42 PM
where's the site to try it at?
Title:
Post by: Tom65789 on December 17, 2006, 04:01:27 PM
k...it will need compiling and i have no idea what it will do..last tried it with 1.7.14 of anope.

http://www.area51designz.com/c/anope/cs_fantasy-1.0-RC2.tar.gz

infact i have some spare time now...i'll have a look at it

[Edited on 17-12-2006 by Tom65789]